Objective:
Assign specific tags to objects within your Unity project to organize and manage them effectively with World Streamer 2.
Why This Step is Important:
Tags help in identifying and categorizing objects in Unity. World Streamer 2 utilizes these tags to manage streaming, movement, and collision handling efficiently.
Detailed Instructions:
- Open Unity and Your Project:
- Launch Unity and open the project you’re working on with World Streamer 2.
- Select an Object in the Hierarchy:
- In the Hierarchy panel, click on any object you wish to tag. This can be an empty GameObject or any existing asset.
- Access the Tags Dropdown:
- With the object selected, navigate to the Inspector panel.
- At the top of the Inspector, you’ll see a Tag dropdown menu.
- Add New Tags:
- Click on the Tag dropdown and select Add Tag…. This will open the Tags & Layers settings.
- Create Three New Tags:
- In the Tags list, click the + button to add a new tag.
- Enter the following tag names one by one:
SceneStreamerWorldMoverColliderStreamerManager
- Assign Tags to Objects:
- Return to your original object.
- Click the Tag dropdown again and assign the newly created tags to appropriate objects as needed:
- Assign
SceneStreamerto objects responsible for scene streaming. - Assign
WorldMoverto objects that handle world movement. - Assign
ColliderStreamerManagerto objects managing collider streaming.
- Assign
Tips:
- Consistency: Ensure that tags are applied consistently across relevant objects to avoid confusion.
- Naming Conventions: Use clear and descriptive names for tags to make management easier in the long run.
