Visualizing BMW’s self-driving future
Posted in TechnologyBMW employs Unity across its automotive lifecycle, from transforming production processes with AR and […]
Continue reading "Visualizing BMW’s self-driving future"BMW employs Unity across its automotive lifecycle, from transforming production processes with AR and […]
Continue reading "Visualizing BMW’s self-driving future"There are two main strategies to scale your Apple Search Ads campaigns: optimizing keywords […]
Continue reading "How to scale your Apple Search Ads campaigns"In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team […]
Continue reading "Developing for blindness and low vision in VR with Cosmonious High"Developer Tango Gameworks talks about how Blueprints, UE’s Animation Editor, and the Editor Utility Widget allowed the studio to create the unique rhythmic action gameplay.
Continue reading "Hi-Fi RUSH was inspired by Shaun of the Dead and Futurama"We are excited to share our brand-new template for the High Definition Render Pipeline (HDRP), which helps beginners get started with multi-room lighting setups, physically based lighting intensities, and much more.
The scene has been created by a small group of game industry veterans composed of 3D environment artists, VFX artists, lighting artists, and technical artists. They worked previously on world-renowned game licenses such as Assassin’s Creed, Batman: Arkham, Crysis, FIFA, Grand Theft Auto, Need for Speed, Red Dead Redemption, and Watch Dogs.
Continue reading "Explore, learn and create with the new HDRP Scene template"Before BMW’s autonomous driving technology is mass production-ready, it will need to drive 240 […]
Continue reading "The road to 240 million virtual kilometers: BMW’s autonomous driving journey with Unity"