Understanding Unity’s serialization language, YAML

Did you know that you can edit any kind of asset without the hassle of dealing with serialization languages like XML or JSON in the Unity Editor? While this works most of the time, however, there are some instances where you must modify your files directly. Think of merge conflicts or files being corrupted as examples.

That’s why, in this blog post, we will further unpack Unity’s serialization system, and share use cases of what can be achieved by modifying Asset files directly.

UI Toolkit at runtime: Get the breakdown

UI Toolkit is a collection of features, resources, and tools made for developing user interfaces and Editor extensions. First introduced as UI Elements, UI Toolkit offers a retained-mode UI framework to facilitate the development of custom UI for Unity Editor extensions.

Incoming 2022 Epic MegaJam!

The 2022 Epic MegaJam is almost upon us. Save the date and prepare to enjoy our annual celebration of the spirit of collaboration in the game development industry. The seven-day event will kick off on August 25, 2022, at 2:00 PM EDT.