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October 2022

October 2022

  • All categories
  • Game Development
  • Unreal
  • Technology
  • Games
  • Uncategorized
  • AEC
  • Unity

Making AnimationEvent safe for the CoreCLR garbage collector

Posted in Technology

As we are transitioning to .NET CoreCLR, which brings a more advanced and efficient Garbage Collector (GC), see how Unity has changed its AnimationEvent to work correctly with this new GC.

Continue reading "Making AnimationEvent safe for the CoreCLR garbage collector" →
Posted on October 25, 2022by
0

October Marketplace Sale: over 1,500 products—now 50% off

Posted in Unreal

There’s all kinds of great products to choose from this month. Click now to see some of our personal favorites and explore the sale today.

Continue reading "October Marketplace Sale: over 1,500 products—now 50% off" →
Posted on October 25, 2022by
0

How to use RealityCapture to scan yourself for Mesh to MetaHuman

Posted in Unreal

In this new tutorial, we show you how to take the first steps towards turning yourself (or someone else) into a fully rigged MetaHuman, ready for use in Unreal Engine, with no expensive setup required.

Continue reading "How to use RealityCapture to scan yourself for Mesh to MetaHuman" →
Posted on October 24, 2022by
0

A simple solution to help increase your mobile gaming revenue

Posted in Games

  Kindred’s Rebecca Tembo shares how the Kindred for Business solution, available through the Unity Asset […]

Continue reading "A simple solution to help increase your mobile gaming revenue" →
Posted on October 21, 2022by
0

Check out inspiring Epic MegaGrant stories from all around the globe

Posted in Unreal

Since 2019, Epic MegaGrants have supported 1,813 projects across six continents and 92 countries.

Continue reading "Check out inspiring Epic MegaGrant stories from all around the globe" →
Posted on October 21, 2022by
0

Unreal Engine streamlined the transition to a new engine for New Tales from the Borderlands

Posted in Unreal

Unreal Engine allowed Gearbox Studio Quebec to lean into performance capture without concern over production bottlenecks.

Continue reading "Unreal Engine streamlined the transition to a new engine for New Tales from the Borderlands" →
Posted on October 21, 2022by
0

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