Sphere with Plane and Polygon Collision Detection
Posted in Game Development0&&ua.indexof(“edge”)!doctype> Read More GameDev.net Articles
Continue reading "Sphere with Plane and Polygon Collision Detection"0&&ua.indexof(“edge”)!doctype> Read More GameDev.net Articles
Continue reading "Sphere with Plane and Polygon Collision Detection"Introduction Procedural content generation allows game developers to create diverse, replayable environments without manually […]
Continue reading "Procedural Generation of 2D Tile Maps in Games"0&&ua.indexof(“edge”)!doctype> Read More GameDev.net Articles
Continue reading "Capsule Collision Detection Tutorial"Trim sheets are texture atlases that wrap around on one axis (so they only […]
Continue reading "Manual, mipmapped atlas texture wrapping on lower-end mobiles (WebGL1/GLES 2)"Prototyping is one of the fastest, cheapest, and most effective ways to test your […]
Continue reading "How to Build a Paper Prototype for Your Game"Unreal Fest Orlando 2025 is coming! Get your tickets and buckle up for over 190 inspiring sessions across ten industry tracks. This year, for the first time ever, the State of Unreal will take place from Unreal Fest too—don’t miss it.
Continue reading "Unreal Fest Orlando 2025"